
Game attributes:
- Win: The player wins by reaching the right bank. It’s possible for a player to win the game, but still fail the test.
- Lose: The player loses when time runs out, questions run out, or lily pads run out. It’s possible for a player to lose the game, but still pass the test.
- Playability: Basic strategy/skills required to play the game.
- Test score: Questions that the player did not reach before the game ended will not be counted as part of the test.
- Special features: The game can be played by two groups/people playing against each other.
To insert a high hops game, use Interactions > Mind Games > High Hops. Alternatively, you can use the game picker, which can be opened using Interactions > Mind Games > Game Picker.
Behavior |
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Leaf Attempts | Number | Number of failed hops per each step (lily pad) before it gets frozen. |
Players | Select | The number of players to play the game, either one or two. When set to two, the lily pads will be numbered to aid collaborative play. |
Appearance |
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Steps per Row | Number | The number of lily pads in a row. |
Steps per Column | Number | The number of lily pads in a column. |
Frog Color | Select | The player frog color, either red or purple. |
Show Ripples | Checkbox | When on, ripples will be shown around the lily pads the player can jump to on each step. |
Show Pool | Checkbox | When off, the pool is transparent, allowing customization of the game’s appearance. |
Sound Effects |
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Hop | Media | Audio file to play when the frog hops between lily pads. |