
Game attributes:
- Win: The player wins by completing all questions and passing the test.
- Lose: The player loses when time runs out, the test is failed, or the penguin isn’t rescued (see <Drown Mode>).
- Playability: No strategy/skills required to play the game.
- Test score: Questions that the player did not reach before the game ended will be counted as mistakes in the test.
- Special features: The player may use special lifelines, including “switch the question” and “fifty-fifty”.
To insert a rescue mission game, use Interactions > Mind Games > Rescue Mission. Alternatively, you can use the game picker, which can be opened using Interactions > Mind Games > Game Picker.
Behavior |
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Drown Mode | Checkbox | Determines whether the penguin drowns if the player fails to answer the question at the bottom of the sea. |
Switch Question | Number | The number of switch question lifelines made available to the player. |
50:50 | Number | The number of 50:50 lifelines (eliminates half of the possible answers) made available to the player. This lifeline will only be available for multiple choice questions, providing that they have an even number of answers. |
Appearance |
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Landscape | Select | The visual appearance of the background. A setting of mixed cycles through the different landscapes with each level. |
Fish Type | Select | The visual appearance of the fish stacked under the penguin. A setting of mixed chooses a different fish type each question. |
Sea Custom | Checkbox | When on, uses <Sea Color> to determine the color of the sea. |
Sea Color | Color | A custom color to use for the sea. |
Sound Effects |
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Level | Media | Audio file to play when the player moves up a level. |